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Frisk pacifist
Frisk pacifist









▶ reloading the game to just before sans’ judgment will cause frisk to wear a certain “look” during his speech. it speaks volumes about frisk’s friendly disposition. ▶ when frisk runs from monsters, they do it with a smile.ĭuring sans’ pacifist judgment, he mentions that frisk smiles when they flee from monsters, something we couldn’t have known up to this point. after alphys’ speech, frisk automatically turns back towards the elevator.just as frisk is about to enter the long elevator that connects to new home, alphys asks frisk to stop.▶ during the mtt hotel scene, when sans mentions that frisk hasn’t died a single time, frisk gives him some sort of “look”.īased on sans’ reaction, the “look” is probably one of irritation. in the mtt resort room, frisk will be on their stomach under the covers.after mettaton’s coloured tile puzzle, frisk turns towards him.when frisk is trapped in muffet’s web, the player can turn frisk in any direction until muffet appears, at which point frisk will turn to face her of their own accord.before battling RG01 and RG02, frisk plays along and follows them around.frisk turns to look at undyne when she leaps over to pick them up.apparently, frisk drinks all the tea, prompting undyne to attempt to get them some more.frisk drinks undyne’s golden flower tea, but they’re hesitant to do so at first after being told it’s hot.during the hangout with undyne, after frisk looks inside the bone drawer and sees the annoying dog, they’ll immediately turn around to face the screen.This is significant because, in the genocide route, chara makes a habit of not responding to anyone. ▶ it’s implied that frisk responds in some way to monster kid affirming that they are, in fact, human. in the pacifist route, where frisk’s name is learned, choosing to hit the training dummy (mad dummy) will result in frisk lightly tapping it.after surviving the fall and landing in the waterfall dumps, frisk stands up on their own.when climbing on monster kid, they put care into being gentle with them.▶ after checking the sink in papyrus’ house, revealing the annoying dog, frisk tries to catch him when papyrus asks them to.Īlthough frisk fails to catch the dog, they put their best effort into trying to do so. before the date or hangout with papyrus, frisk follows him around snowdin before he enters his house.frisk does not interrupt papyrus as he explains puzzles.doggo has no real reaction to frisk (he shivers in chara’s presence).there is no option to call the monster whose picture is on the fishing line.if frisk agrees to take a piece, they only take one small piece that doesn’t disfigure the snowman when removed. in contrast, frisk lets the snowman finish its speech. ▶ frisk hears the snowman out and only takes one piece of it.Ĭhara keeps taking pieces of the snowman until it’s just “a useless pile of snow”. after papyrus leaves, frisk steps out from the lamp on their own. chara refuses to play along in the genocide route, but frisk is happy to go along with sans. This action is significant because it’s the first major action that contrasts with chara. ▶ frisk moves behind the conveniently-shaped lamp to hide from papyrus. if a route has been done or aborted after meeting sans previously, frisk will turn around to shake hands with sans before he tells them to turn around.if toriel has been killed previously, frisk will look at her before the battle “like have seen a ghost”.frisk attempts to think of something to say to toriel during the battle (as opposed to chara’s “not worth talking to”).italicised points are actions emulated by chara. Here is a list of most of frisk’s own choices. these actions change depending on whether chara is in control or not, suggesting that the neutral/pacifist actions that the player cannot control are actually frisk’s. as it turns out, frisk does an awful lot of things that the player has absolutely no control over. If one believes that the player is the one who influences most of the decisions in undertale, it might leave one feeling that frisk has no agency or depth as a character.











Frisk pacifist